3.5 Extra Dmg To Casters

The ability was obviously updated in PGtF, but the point of the excerpt is to observe that divine casters can 'know' spells according to a 3.25 source (separately, if pushed, I'd probably object a bit to Unapproachable East being described as '3.25' - even though it was published before 3.5 came out, the writers were clearly aware of the 3.5.

2019-08-21, 04:23 AM
Is this class ability as crazy broken as I think it is, or am I misreading it?
Rashemi Spirit Magic (Ex): A hathran's training in the unique magic of her homeland gives her uncanny versatility. Beginning at 1st level, a hathran who prepares spells may choose to spontaneously cast any spell she knows in place of any spell of the same level that she has prepared, even if it is not on the same spell list as the substituted one. If the hathran normally does not prepare spells, she may instead utilize metamagic feats without the additional casting time normally required, though a spell so altered still uses up a higher-level spell slot, as normal. The hathran must be within the boundaries of Rashemen to use this ability, and there is no limit to the number of times she may do so.
So...this would give a Druid, or Cleric, access to spontaneously cast any Cleric or Druid spell?
Or a Druid 7/Cleric 1/Hathran 1 could spontaneously cast any Cleric or Druid spell, using their Druid spell slots???
I may be late to the discussion here, but that's bonkers! OK, it is limited to one (rather large) geographic location, but still. Could Acorn of Far Travel shenanigans be used to get around the geographic limitation?
I mean, I know many FR PrCs push the upper limits of power play, but I'd never stumbled across this particular ability until now.
Cheers - T

Wakshaani

  • Cloak of Charisma DMG: Essential. Ioun Stone (Orange) DMG: A +1 to caster level means a lot of extra damage from your spells. Expensive, but a very worthwhile investment at high levels. Cloak of Resistance DMG: Vest of Resistance is identical and takes up a much less useful slot.
  • I'm going to be playing an arcane spellcaster in an upcoming game, and don't like being too squishy of a target. Enter the +1 Twilight Mithral Chain Shirt, with +5 AC, max dexterity bonus +6, spell failure chance 0%, ACP 0%.
Cheesey Goodness
Validated User
3.5 Extra Dmg To Casters

3.5 Extra Dmg To Casters Heavy Duty

(What's this land mine doing here? *step*)
Running a 'Core Four' game (PHB, DMG, MM I, and Miniatures Handbook) and the group's doing quite good, currently between 4th and 5th level, depending on the player, but some are starting to look upwards for prestiege classes and the DMG is pretty sparse unless you can fling spells.
So I was curious what wizard/sorcerer Prestiege Classes were out there that tripped people's triggers. I might allow some splatbook stuff on a case by case basis, I might just make up my own, I dunno yet, but, I figured I should at least check teh patient's pulse before surgery, y'know?
Anyone have some intersting or favorites ones?