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Aukuna's Will Clasped Mitts +(30–40) to Dexterity (5–7)% increased Cast Speed (100–150)% increased Evasion and Energy Shield Raised Zombies have (80–100)% increased maximum Life Raise Zombie does not require a corpse Your Raised Zombies count as corpses |
Bones of Ullr Silk Slippers (40–60)% increased Energy Shield +20 to maximum Life +20 to maximum Mana +1 to Level of all Raise Zombie Gems +1 to Level of all Raise Spectre Gems (5–15)% increased Movement Speed |
Femurs of the Saints Primordial Staff +18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Minion Gems Minions deal (60–80)% increased Damage +1% Chance to Block Attack Damage per Summoned Skeleton 2% increased Attack and Cast Speed per Summoned Raging Spirit Regenerate 0.6% of Life per second for each Raised Zombie 30% increased Mana Regeneration Rate per Raised Spectre |
Midnight Bargain Engraved Wand (22–26)% increased Spell Damage+(10–20) to Intelligence Minions have (20–30)% increased Movement Speed Minions deal (50–70)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres Reserves 30% of Life Cannot be used with Chaos Inoculation |
Mon'tregul's Grasp Void Sceptre 40% increased Elemental DamageRaised Zombies have +5000 to maximum Life Raised Zombies deal (80–100)% more Physical Damage Raised Zombies have +(25–30)% to all Resistances Enemies Killed by Zombies' Hits Explode, dealing 20% of their Life as Fire Damage 50% reduced maximum number of Raised Zombies 25% increased Raised Zombie Size |
Queen's Decree Ornate Sword +185 to Accuracy RatingMinions have (30–40)% increased maximum Life (150–200)% increased Skeleton Duration 25% increased Strength Requirement Minions deal (30–40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres |
Queen's Escape Ornate Sword +185 to Accuracy RatingMinions have (30–40)% increased maximum Life Minions have (80–100)% increased Movement Speed (150–200)% increased Skeleton Duration 25% increased Strength Requirement Minions deal (30–40)% increased Damage +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons +1 to maximum number of Spectres |
Rotting Legion Loricated Ringmail Socketed Gems are Supported by Level 1 Meat Shield (100–140)% increased Armour and Energy Shield +(50–80) to maximum Life (5–8)% increased Damage per Raised Zombie 1% less Elemental Damage taken per Raised Zombie |
The Baron Close Helmet +2 to Level of Socketed Minion Gems Minions have (10–20)% increased maximum Life Half of your Strength is added to your Minions +1 to maximum number of Raised Zombies per 500 Strength With at least 1000 Strength, (1.5–2)% of Damage dealt by your Raised Zombies is Leeched to you as Life |
Umbilicus Immortalis Leather Belt +(25–40) to maximum Life(8–12)% increased maximum Life Regenerate 2% of Life per second Flasks do not apply to you Flasks apply to your Raised Zombies and Spectres |
Violent Dead Cobalt Jewel Minions deal (8–12)% increased Damage With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack has 100% increased Cooldown Recovery Rate With at least 40 Intelligence in Radius, Raised Zombies' Slam Attack deals 30% increased Damage local_jewel_effect_base_radius [1200] |
- As explained in the skill reveal, Impale is based on the unmitigated physical damage the target is taking from the hit that is impaling them (and this is affected by everything you have that modifies the damage of that hit) and when it is dealt it is reflected damage and so does not benefit from any of your modifiers to damage dealt (since it already had those applied anyway!) but is.
- 150% Increased Physical Damage; 10-20 Flat Physical Damage; 15% Increased Attack Speed; 20 Quality; Many novice players are tempted to conclude that the Siege Axe will do 38-70 damage per attack and call it a day. They will then make the decision of whether to wield or discard the Siege Axe based on this assumption alone.
(20-25)% of Physical Damage Converted to Fire Damage: Gloves: 3: 1x Divine Orb: Prefix (20-25)% of Physical Damage Converted to Cold Damage: Gloves: 3: 1x Divine Orb: Prefix (20-25)% of Physical Damage Converted to Lightning Damage: Gloves: 3: 4x Chaos Orb: Prefix +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons: Helmet.
Do Harbingers Do Physical Dmg Poem
Severed in Sleep is like 50+ chaos in Harbinger right now :) 'Cheap leveling unique' | Posted by oshy89 on Aug 15, 2017, 11:47:32 PM |
' Video of Uber Lab uploaded. I know I suck at lab so keep it in your pants this time. ' I meant to say Chitus' Needle, my appolgies post has been fixed accordingly. Too. Much. Clutter. Last edited by lazerpickle on Aug 16, 2017, 9:36:46 AM | Posted by lazerpickle on Aug 16, 2017, 5:24:07 AM |
I've just started following your build, do you have any advice on what to go for first in your passives as you level? | Posted by Razyni on Aug 16, 2017, 12:30:33 PM |
Thanks for sharing. It seems like a good build for the league starter. However I don't think it's nessecary to stack physical dmg neither using Hatred Dream Feather DPH:=143 physical dmg Added cold mamage support (lv20)=212 cold dmg Ice bite (lv20, 7 frenzy) =219 cold dmg The flat physical damage only take 25% of the total. I would rather stack attack speed. | Posted by allforone999 on Aug 16, 2017, 4:28:26 PM |
' Life nodes and Winter Spirit, then Acro and your ele damage nodes. Get your Fight for Survival jewels running as soon as you can. Too. Much. Clutter. Last edited by lazerpickle on Aug 17, 2017, 4:13:29 AM | Posted by lazerpickle on Aug 17, 2017, 4:04:49 AM |
' Grace + HoI loses about 6000 dps, HoI + Hated loses about 2000 dps. Thats not even considered the loss of Grace. Too. Much. Clutter. | Posted by lazerpickle on Aug 17, 2017, 4:10:20 AM |
What would you say its the highest tier maps this build could run? | Posted by Zittis on Aug 17, 2017, 9:03:52 AM |
' This is my comparison: Suppose dreamfleather is the only physical dmg source Hatred (flat base dmg)= 143*0.36=51.48 cost: 50% Mana Reservation HOI (flat base dmg)=47; 385 (AOE DMG); can link to curse; Provide 15% Increase cold damage cost: 25% Reservation The HOI outperforms Hatred obviously. If we stack flat physical dmg from gear then the hatred can deal more damage, however we can stack much more flat cold dmg from the gear. By all means this build should a elemental build, instead of physical build. Thins like adding # physical dmg, or incrase % physical damage are not worth to be invested. | Posted by allforone999 on Aug 17, 2017, 6:28:00 PM |
' Tier 15. ' Hatred will almost always be more damage than HoI, I barely have any added phys from gear and this is still the case. I've tested it in game multiple times with different gear configurations. If you want to keep arguing unfounded results with no in game testing or Path of Building to back it up, you can PM me instead of spamming the comments with this nonsense. Also your math is wrong. Feel free to run Herald of Ice and Discipline for all I care, I made this post to help new players find a starting point, not to argue about what is best in every given permutation of the build. Too. Much. Clutter. Last edited by lazerpickle on Aug 17, 2017, 9:38:00 PM | Posted by lazerpickle on Aug 17, 2017, 9:34:44 PM |
I agree that hatred has more signle target damage than HOI. But how much? I tested on my character, which has similar gear as you suggested. The DPS with (grace+hatred) after taking flask is 28698, with (grace+hoi)=27404. Very little difference. Both gem is lv 18, 0 quality. Do you think it's worth to invest 25% more mana reservation on 5% dps? Not even mention HOI has good AOE explosion, which is so usefull on clearing the pack, especially in Breach. | Posted by allforone999 on Aug 18, 2017, 6:47:37 AM |